Yoon Jeon Kim, research scientist from MIT Playful Journey Lab joins Journeys in Podcasting to discuss her work with Playful Assessments, methods for keeping formative assessment a co-construction between teachers and students.
Journeys in Podcasting continues the theme of "Hacking Active Learning Spaces" by inviting Apple Distinguished Educator and author Monica Burns to discuss the potentials of augmented reality in the classroom. (from a 2016 podcast session)
*audio glitches, recorded on Google Hangouts
Angela Stockman, author of Make Writing, Hacking the Writer's Workshop, and Hacking School Culture, discusses her experience mixing writer's workshop with maker centered learning. Angela talks about her visit to Reggio Emilia and the maker approach to early childhood.
Note: internet connections were a challenge, the audio clarity is limited, but the ideas discusses are incredible.
Music: the mini loop remix is from Snail Mail "Pristine".
Epunk of C-base, the mothership of hacker spaces dedicates a part of his afternoon to discuss the GDPR and data privacy issues, crowdsourced environmental pollution monitoring projects, and open source education outreach projects. Epunk explains the philosophy of the mothership, how hacker spaces are continuing a century old tradition of universities in keeping information free for all. This is a great introduction to the future of alternative learning spaces.
Rachel Fink is the co-founder of The Journey: Early Childhood Center in Tel Aviv, Israel. Here she explains the JECC's origins, the politics of "childhood", collective construction, Hebrew as a context for learning, tools of construction and wonder, documentation as a breathing organism, and the "signs" within learning environments.
Kay Stokes, Dan Pink, Stephanie Cerda, Mike Pennington, Austin Levinson, Juan Daza, Hadley Ferguson, and Noam Chomsky give commentary on the what drive teacher autonomy, purpose, and mastery in EdCamps. Members of Journeys in Podcasting host their own EdCamp and reflect on the experience.
CNG fourth graders remake The Fly. Before ISTE2015, HackEd collected voices on gamification - Michael Matera, Chris Aviles, Kevin Werbach, Marianne Malstrom, and Steve Isaacs. Jane McGonigal explains how games can make our lives better and James Paul Gee explains how game design will help us reform education in the redesign of learning environment.
The modern secondary orality is about engaging with text, remixing, co-creating mashups, sharing text across time and space synchronously and asynchronously, making thinking not just readable but visible, fusing text into transmedia events. Is this a return to a pre-industrialized polychronic communicative form, or a new era of literacy, a post-Gutenberg parenthesis? We talk to Tracy Clark, Silvia Tolisano, Lee Ann Tysseling, Thomas Pettitt, Amy Burvall, and have performance guests, Frank Reichlin, and CNG students.
Non-linguistic expression of content with models of the inner ear. Storyboards, movie design, need to know, student driven inquiry. Roman gods with simulations of archetype worshipers. Simulation design for learning space. Minecraft, Matt Ritchards, The Mind Lab, and the end of classroom walls.
James Hannam @thelearnmaker discusses iPads, school culture, and being an Apple Distinguished Educator Trainer. Post-graduate researchers and doctoral candidates, Ya-Huei Lu and Elisha Ding, walk us through multiple tech integration research projects and offer tips on best practices for documentation of integration within a school.